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FUTURE RULEBOOK
Combat
Actions, damage, cover, injuries, and encounter rules.
NOT YET PUBLISHEDThe living rules reference for the campaign. Open a rulebook for the full system, examples, tables, and quick references.
This library can grow with the campaign. New rulebooks will appear here as systems are added.

Rarity, condition, modifications, crafting, craftsmanship, repairs, salvaging, reverse engineering, and manufacturers.
OPEN EQUIPMENT RULES →Actions, damage, cover, injuries, and encounter rules.
NOT YET PUBLISHEDTravel, scavenging, environmental hazards, and discovery.
NOT YET PUBLISHEDFood, water, shelter, exposure, and surviving ruined Mandalore.
NOT YET PUBLISHEDVehicle operation, repairs, upgrades, chases, and combat.
NOT YET PUBLISHEDCampaign rules for Force powers, relics, and unusual phenomena.
NOT YET PUBLISHEDProjects, settlement work, research, training, and recovery.
NOT YET PUBLISHEDCampaign-specific rulings and changes from the base game.
NOT YET PUBLISHEDRules should be easy to find at the table, easy to understand, and detailed only when the detail creates an interesting decision.