SCARS OF MANDALORE // REFERENCE LIBRARY

Campaign
Rules

The living rules reference for the campaign. Open a rulebook for the full system, examples, tables, and quick references.

RULEBOOK INDEX

Choose a rules section.

This library can grow with the campaign. New rulebooks will appear here as systems are added.

AVAILABLE // CORE SYSTEM

Equipment

Rarity, condition, modifications, crafting, craftsmanship, repairs, salvaging, reverse engineering, and manufacturers.

OPEN EQUIPMENT RULES →
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FUTURE RULEBOOK

Combat

Actions, damage, cover, injuries, and encounter rules.

NOT YET PUBLISHED
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FUTURE RULEBOOK

Exploration

Travel, scavenging, environmental hazards, and discovery.

NOT YET PUBLISHED
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FUTURE RULEBOOK

Survival

Food, water, shelter, exposure, and surviving ruined Mandalore.

NOT YET PUBLISHED
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FUTURE RULEBOOK

Vehicles

Vehicle operation, repairs, upgrades, chases, and combat.

NOT YET PUBLISHED
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FUTURE RULEBOOK

The Force

Campaign rules for Force powers, relics, and unusual phenomena.

NOT YET PUBLISHED
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FUTURE RULEBOOK

Downtime

Projects, settlement work, research, training, and recovery.

NOT YET PUBLISHED
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FUTURE RULEBOOK

House Rules

Campaign-specific rulings and changes from the base game.

NOT YET PUBLISHED
DESIGN PRINCIPLE
Rules should be easy to find at the table, easy to understand, and detailed only when the detail creates an interesting decision.